Appendix B — Multiservice Codes Applicable to Flight Test
B.1 Symbol Keys
◬ Codes most often misused are indicated with an warning symbol and include an explanation of how to avoid misuse.
The Type is shown in curly braces indicates whether a code is meant to:
- {D} Direct
- {I} Inform
- {R} Request
Symbol or Abbreviation | Brevity code meaning applies to |
---|---|
[A/A] | Air-to-air (A/A) operations or communications. |
[A/S] | Air-to-surface (A/S) operations or communications. |
[S/A] | Surface-to-air (S/A) operations or communications. |
[SO] | Space operations (SO) or communications. |
[S/S] | Surface-to-surface (S/S) operations or communications. |
[EW] | Electromagnetic warfare (EW) operations or communications. |
[AIR-MAR] | Maritime air (AIRMAR) operations or communications. |
[MAR-MAR] | Maritime to maritime (MAR-MAR) operations or communications. |
B.2 Attention-Getting Codes
Attention-Getting codes have significant potential for miscommunication. This is often because test aircrew and operators were trained in an operational context, whereas test and range personnel were trained in a test context. Because of the urgent nature of attention-getting codes, they must be carefully defined for each test and briefed carefully.
Attention-Getting Brevity Code |
Definition | Flight Test Context |
---|---|---|
ABORT | {D} Cease action or terminate the attack prior to weapons release or event or mission. | Per the comm plan, but typically used when test limits or boundaries have been or will be exceeded. Usually implies a briefed abort procedure. |
[system] BENT/SICK | {I} System indicated is inoperative/degraded or partially operative. Cancelled by SWEET |
Describing system difficulties |
BINGO | {I} Pre-briefed fuel state needed for recovery. | Briefed fuel state that triggers an automatic decision to terminate testing and return to base. |
BLIND | {I} No visual contact with FRIENDLY aircraft, ship, or ground position. Opposite of VISUAL. |
Could be a test or a safety consideration. |
BOGEY | {I} [A/A] [S/A] [SO] A CONTACT whose identity is unknown. | An indication of “stranger traffic” that could interfere with test execution. |
CEASE [activity] | {I} Discontinue stated activity; e.g., CEASE BUZZER, CEASE LASER, CEASE SPARKLE, CEASE TORCH, etc. | A generally useful term |
CONTACT(S) |
|
Could change required separations per the safety considerations, i.e. strict altitude separation required until CONTACT, then 1000 foot bubble. |
DIVERT | {D} Proceed to alternate base. | Directing to alternate landing site for WX/MX/other |
JOKER◬ | {I} Fuel state above BINGO at which separation, bugout, or event termination should begin. | Briefed fuel state that indicates a decision point in the test flow. ◬Can have multiple jokers for various reasons (tanker, altitude block change, etc.) as determined by test team. |
KNOCK-IT-OFF | {D} [A/A] [A/S] Cease all air combat maneuvers, attacks, activities, or exercises (training use only). | In test, typically used to indicate a safety of flight concern, directing cease of testing and resumption of “normal” flight. Followed by discussion of cause and next action to be taken. |
[object] NO FACTOR | {I} [A/A] [A/S] [S/A] Stated [object] is not a threat. | Declaring that an identified object will not interfere with safety of flight or test. |
NO JOY◬ |
|
◬Similar to BLIND, but BLIND is for FRIENDLY; NO JOY is for everyone else. |
PADLOCKED | {I} Aircrew cannot take eyes off an aircraft, ground target, or surface position without risk of losing TALLY or VISUAL. | Indicates aircrew is task saturated and channelized. |
SOUR |
|
Useful in systems testing to indicate that testing will be affecting by system problems. |
STRANGER | {I} [A/A] Unidentified traffic that is not a participant in the action in progress. | Traffic that could conflict with test execution or flight safety. |
TALLY | {I} Sighting of a target, non-friendly aircraft, or enemy position. Opposite of NO JOY. |
Can be used to indicate successful sighting during test execution. |
TERMINATE◬ | {D} [A/A] In training, cease local engagement without affecting the overall exercise. | Sometimes used to cease test execution, prior to test maneuver completion. In test, this means whatever the test team briefed it to mean, but it is typically different from standard brevity code. ◬BE CAREFUL TO CLEARLY DEFINE USE WHEN FLIGHT TERMINATION SYSTEMS ARE EMPLOYED!!! Consider CEASE TEST as an alternative |
TUMBLEWEED | {I + R} I have limited situational awareness (i.e., NO JOY, BLIND), and I request information. | HELP!! Can be used to indicate extreme disorientation. |
VISUAL | {I} Sighting of a FRIENDLY aircraft, ground position, or ship. Opposite of BLIND. |
Could change required separations per the safety considerations, i.e. strict altitude separation required until VISUAL, then 1000 foot bubble. |
B.3 Informative Geometry Codes
Informative Geometry codes communicate a general condition. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Informative Geometry Brevity Code |
Definition | |
---|---|---|
ANCHOR [location] |
|
|
ANCHORED [location] | {I} [A/A] Turning engagement at the specified location. | |
FEET WET/DRY | {I} Flying over water/land. | |
IN [direction] |
|
|
MARSHAL(ING) | {D or I} Establish(ing) at a specific point, typically used to posture forces in preparation for an offensive operation. | |
OFF [direction] | {I} [A/A] [A/S] Attack is terminated, and maneuvering to the indicated direction. | |
OUT [direction] | {D or I} [A/A] Turn or turning to a cold aspect relative to a known threat. | |
PUSHING | {I} [A/A] Departing designated point. | |
SADDLED | {I} [A/A] Wingman or element has returned to briefed formation position. Cancels STRIPPED. |
|
STRIPPED | {I} [A/A] Aircraft is out of prebriefed formation. Opposite of SADDLED. |
B.4 Relative Geometry Codes
Relative Geometry codes provide relationship between two air vehicles, both location and angles. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Relative Geometry Brevity Code |
Definition |
---|---|
BEAM [direction] |
{I} [A/A] CONTACT stabilized within 70 to 110 degrees of aspect. |
BRAA |
|
BULLSEYE | {I} An established reference point from which the position of an object can be referenced by bearing (magnetic) and range (nautical miles) from this point. Extremely important! Ensure that the BULLSEYE is briefed. “Bullseye 050 at 50 miles.” Think polar coordinates with a briefed origin, instead of the Cartesian lat/long coordinates. |
CLOSING | {I} [A/A] Decreasing separation. Opposite of OPENING. |
COLD |
|
DRAG [cardinal direction] |
{I} [A/A] CONTACT aspect stabilized at 0–60 degrees angle from tail or 120–180 degrees angle from nose. |
FLANK [direction] |
{I} [A/A] CONTACT aspect stabilized at 120–150 degrees angle from tail or 30–60 degrees angle from nose. |
HOT |
|
LEVEL |
|
OPENING | {I} [A/A] Increasing separation. Opposite of CLOSING. |
B.5 Picture Geometry Codes
“Picture” Geometry codes provide an overview of the tactical airspace. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
“Picture” Geometry Brevity Code |
Definition |
---|---|
PICTURE | {R} [A/A] [A/S] [AIR-MAR] A request to provide information pertinent to the mission in a digital bullseye format unless briefed otherwise. |
NEW PICTURE | {I} [A/A] [A/S] [AIR-MAR] Used by controller or aircrew when tactical PICTURE has changed. Supersedes all previous calls and reestablishes PICTURE for all players. |
GROUP(S) |
|
SINGLE | {I} [A/A] [AIR-MAR] One GROUP, CONTACT, etc. |
HEAVY | {I} [A/A] [AIR-MAR] A GROUP known to contain three or more CONTACTs. |
PACKAGE | {I} [A/A] Geographically isolated collection of GROUPs outside of briefed range. |
[direction] ARM | {I} [A/A] [AIR-MAR] CONTACT(S) within a single GROUP that maneuvers outside of the GROUP criteria. |
CLEAN |
|
2 Groups | |
AZIMUTH |
|
ECHELON [subcardinal direction] |
{I} [A/A] [AIR-MAR] Fill-in to a picture label describing GROUPs aligned behind and to the side of the closest GROUP. |
RANGE | {I} [A/A] [AIR-MAR] A PICTURE label describing two GROUPs separated in distance along the same line of bearing. GROUP names will be LEAD GROUP or TRAIL GROUP. |
3+ Groups | |
BOX | {I} [A/A] [AIR-MAR] Picture label with GROUPs in a square or offset square. |
CHAMPAGNE | {I} [A/A] [AIR-MAR] A picture label of three distinct GROUPs with two in front and one behind. GROUP names should be NORTH LEAD GROUP and SOUTH LEAD GROUP or WEST LEAD GROUP and EAST LEAD GROUP and TRAIL GROUP. |
LADDER | {I} [A/A] [AIR-MAR] Picture label with three or more GROUPs on the same azimuth but separated by range. GROUP names should be LEAD GROUP, SECOND GROUP, THIRD GROUP, and TRAIL GROUP or LEAD GROUP, MIDDLE GROUP, and TRAIL GROUP. |
VIC | {I} [A/A] [AIR-MAR] Picture label with three GROUPS with the single closest in range and two GROUPS, AZIMUTH split, in trail. GROUP names should be LEAD GROUP and NORTH TRAIL GROUP and SOUTH TRAIL GROUP or EAST TRAIL GROUP and WEST TRAIL GROUP. |
WALL | {I} [A/A] [AIR-MAR] Picture label with three or more GROUPS primarily split in azimuth. GROUP names should be NORTH GROUP, MIDDLE GROUP, SOUTH GROUP or WEST GROUP, MIDDLE GROUP, EAST GROUP. |
Separation | |
DEEP | {I} [A/A] [AIR-MAR] Indicates separation between the nearest and farthest GROUPs in range in a relative formation of three or more GROUPs, used to describe a LADDER, VIC, CHAMPAGNE, or BOX. |
STACK |
|
WEIGHTED [cardinal direction] |
{I} [A/A] [AIR-MAR] Fill-in for a CHAMPAGNE, VIC, WALL, or LADDER when one or more GROUPS are out of position or offset from the standard picture label. |
WIDE | {I} [A/A] [AIR-MAR] Separation between the farthest GROUPS in azimuth in a relative formation of three or more GROUPS, used to describe a WALL, VIC, CHAMPAGNE, or BOX. |
Inner | |
CONTAINER | {I} [A/A] [AIR-MAR] Inner GROUP formation with four CONTACTs oriented in a square or offset square. |
LEAD-TRAIL | {I} [A/A] [A/S] [AIR-MAR] Inner GROUP formation of two CONTACTS separated in range. |
LINE ABREAST | {I} [A/A] [AIR-MAR] Inner GROUP formation of two or more contacts separated in azimuth. |
STINGER |
|
WEDGE | {I} [A/A] [AIR-MAR] Three-ship inner GROUP formation with a single CONTACT closest in range and two trail CONTACTs line abreast. |
Maneuvers | |
CROSSING | {I} [A/A] Two GROUPs initially separated in azimuth decreasing azimuth separation to pass each other. |
JOINED | {I} [A/A] Two or more radar returns have come together. |
MANEUVER [azimuth, range, altitude] | {I} [A/A] [AIR-MAR] Specified GROUP is maneuvering in azimuth, range, and/or altitude. |
MARSHALING | {I} Establishing at a specific point, typically used to posture forces in preparation for an offensive operation. |
MERGE | {I} [A/A] FRIENDLIES and targets have arrived in the visual arena. |
PASSING | {I} [A/A] Two GROUPs initially separated in range, decrease range separation and are passing each other. |
SWITCHED | {I} [A/A] Attacker is changing from one aircraft to another. |
TRACK [direction] |
|
B.6 Single-Ship Maneuver Codes
Single-ship maneuver codes direct or describe single-ship maneuvers. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Single-Ship Maneuver Brevity Code |
Definition |
---|---|
BANZAI | {D or I} [A/A] Execute(ing) launch and decide tactics with the intent to maneuver into the visual arena. Launch your missiles, then continue to the target. May end up as a merge. Not common in DT, but significant for OT tactics. Also, fun to say, with aerial combat overtones. |
BRACKET [direction] |
{D} [A/A] [A/S] Maneuver to a position on opposite sides, either laterally or vertically from the target. |
BUSTER | {D or I} Fly at maximum continuous speed (military power). |
CRANK [direction] |
{D} [A/A] Maneuver in the direction indicated. Implies illuminating target at or near radar GIMBAL limits. |
EXTEND(ING) [direction] |
{D or I} [A/A] [A/S] Short-term maneuver to gain energy, distance, or separation with the intent of reengaging. |
GATE | {D or I} Fly as quickly as possible, using afterburner or maximum power. |
HOT |
|
JINK | {D or I} [A/A] [A/S] Perform an unpredictable maneuver to negate a tracking solution. |
LEAN [direction] | {D or I} [A/A] [A/S] Offset package or element in specified direction maintaining briefed altitude, airspeed, and formation. |
NOTCH(ING) [direction] |
{D or I} [A/A] [A/S] [S/A] Aircraft is in a defensive position. Maneuver(ing) with reference to a threat. |
OFFSET [direction] | {D or I} Maneuver in a specified direction with reference to the target. |
PUMP | {D or I} [A/A] A briefed maneuver to minimize closure on the threat or geographical boundary with the intent to reengage. |
SKATE | {D or I} A/A] Informative or directive call to execute launch and leave tactics at a pre-briefed range. Modifiers can include LONG and SHORT. Launch your missiles, then turn away to fight another day prior to a briefed distance from the target. |
STERN | {D or R} [A/A] Requests for, or directive to, intercept using STERN geometry. |
Turns | |
CHECK [number, left or right] | {D} [A/A] Turn (number) degrees left or right and maintain new heading. |
COME OFF [direction] |
|
HARD [left, right, direction] | {D} High-G-force, energy sustaining turn in the indicated direction (default is a 180-degree turn). |
HOOK |
|
IN PLACE [direction] | {D} [A/A] Perform indicated maneuver simultaneously. |
PITCH/PITCHBACK [left/right] | {D} [A/A] Execute a nose-high heading reversal. |
SLICE/SLICEBACK [left/right] | {D} [A/A] Perform a high-G descending turn in the stated direction, usually 180-degree turn. |
Non-Engagement | |
FLOAT(ING) | {D or I} [A/A] Expand(ing) the formation laterally within visual limits to maintain radar contact or prepare for a defensive response. |
FLOW [direction or heading] | {D or I} [A/A] Maneuver in stated direction or heading. Can be used to begin cold operations. |
MARSHAL(ING) | {D or I} Establish(ed) at a specific point, typically used to posture forces in preparation for an offensive operation. |
POP |
|
POST HOLE | {D or I} [A/A] Rapid descending spiral. |
SHACKLE | {D or I} [A/A] One weave; a single crossing of flight paths; maneuver to adjust or regain formation parameters. |
SPIN | {D or I} [A/A] Execute(ing) a timing or spacing maneuver. |
SPLIT | {D or I} Flight member is leaving formation to pursue a separate attack; VISUAL may not be maintained. |
B.7 Request Codes
Request codes compress questions into single words. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Request Brevity Code |
Definition |
---|---|
POSIT | {R} Request for FRIENDLY position; response in terms of a geographic landmark or from a common reference point. |
STATUS [phase] |
|
WHAT LUCK | {R} Request for results of missions or tasks. |
WORDS | {D or R} Directive or interrogative call regarding further information or directives pertinent to the mission. |
B.8 Weapon Codes
Weapon codes are related to employment of munitions. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Weapon Brevity Code |
Definition |
---|---|
[number, weapon type] AWAY | {I} [A/S] [S/A] Release or launch of specified weapon at designated target (e.g., 1 AWAY, 2 PIGS AWAY, BIRDS AWAY, etc.). At minimum number or weapon type required. NOTE: Include launch location in BULLSEYE format and weapons track direction when appropriate |
FOX [number] | {I} [A/A] Simulated or actual launch of air-to-air weapons. (ONE): Semi active radar-guided missile. (TWO): IR-guided missile. (THREE): Active radar-guided missile. |
GUNS | {I} [A/A] [A/S] Aircraft gun is being employed. |
MILLER TIME | {I} [A/S] Completion of A/S ordnance delivery. Generally used by the last striker in conjunction with a precoordinated egress plan. |
PIG(S) | {I} [A/S] FRIENDLY glide weapon(s) (e.g., standoff weapon, guided bomb unit, small diameter bomb). See (weapon) AWAY. |
RIFLE [number, time] | {I} [A/S] [AIR-MAR] FRIENDLY A/S missile launch. Option to add follow on modifiers for number of munitions and/or time of flight. NOTE: Include launch location in BULLSEYE format and weapons track direction when appropriate |
RIPPLE | {D or I{ [A/S] [S/A] [AIR-MAR] Two or more munitions will be released or fired in close succession. Typically associated with number and type of weapon with release interval. (Normally discussed during the pre-strike game plan between aircraft and/or between aircraft and ground tactical controller). |
SHOOTER | {I} Aircraft or unit designated to employ ordnance. |
SHOTGUN | {I} [A/A] [A/S] [S/A] Pre-briefed weapons state. |
SPLASH(ED) |
|
TARGET |
|
TARGETED | {I} [A/A] Fighter has acquired assigned GROUP and has assumed responsibility for it. |
WHAT STATE | {R} [A/A] Request for amount of fuel and missiles remaining. Response to WHAT STATE is:
|
WINCHESTER | {I} No ordnance remaining. |
HARM AGM-88 | |
ARIZONA | {I} [A/S] [EW] No anti-radiation missile ordnance remaining. |
MAGNUM [system, location] | {I} [A/S] [EW] Launch of FRIENDLY anti-radiation missile. |
SLAPSHOT [type, bearing] | {D or I} [A/S] [EW] Immediately employ a best available anti-radiation missile against a specified threat at the specified bearing. |
SNIPER [type, location (range, bearing)] | {D or I} [A/S] [EW] Employ a range known anti-radiation missile against a specified threat at the specified location. |
WORKING |
|
AMRAAM AIM-120 | |
CHEAPSHOT | {I} [A/A] Active missile data link terminated between high and medium pulse repetition frequency (MPRF) active. |
[2nd] FOX THREE/TWO/ONE [number] SHIP | {I} [A/A] Simulated or actual missile launch against separate targets (assumes one missile per target) (e.g., “SWORD 12, FOX THREE 2 SHIP”). When 2nd prefix is used indicates simulated or actual launch of multiple missiles on the same target. |
HUSKY | {I} [A/A] Active radar missile is at high pulse repetition frequency active range. |
PITBULL | {I} [A/A] Air intercept missile (AIM)-120 is at MPRF active range. |
SKOSH | {I} [A/A] Aircraft is out of or unable to employ active radar missiles. |
B.9 Sensor Codes
Sensor codes provide information about radio-frequency, optical, and infrared sensors, as well as lasers used for designation and ranging. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Sensor Brevity Code | Definition |
---|---|
BUDDY LOCK [position, heading, altitude] | {I} [A/A] Radar locked to a known FRIENDLY aircraft. Normally a response to a SPIKED or BUDDY SPIKE calls. |
BUDDY SPIKE [position or heading or alt] | {I} [A/A] FRIENDLY system radar lock-on indication on radar warning receiver. |
[target or object] CAPTURED | {I} [A/S] Specified surface target or object has been acquired and is being tracked with an onboard sensor. |
CLEAN |
|
DEADEYE | {I} Laser designator system inoperative. |
DIRT | {I} [S/A] Radar warning receiver indication of surface threat in search mode. See MUD and SINGER. |
DROP(PING) |
|
EMPTY | {I} [EW] No emitters of interest detected. |
EYEBALL |
|
EYEBALL NARROW | {I} [A/A] EO or IR contacts are viewed in narrow field of view (FOV) and are too close for resolution via radar. |
FADED | {I} [A/A] [S/A] [AIR-MAR] Sensor data is lost on GROUP or CONTACT. Requires information of last known position to include number of CONTACTS and TRACK direction. |
GIMBAL | {I} [A/A] Sensor target is approaching azimuth or elevation tracking limits. |
HIT(S) |
|
JONESING | {I} [A/S] Informative call requiring additional time to analyze current SAR map. |
LASER ON | {D} [A/S] [S/S] Directive call to start lasing. |
LASING | {I} [A/S] [S/S] The speaker is firing the laser in response to LASER ON. |
LOCKED |
|
LOST LOCK | {I} [A/A] Loss of host radar or IR lock-on. |
MAP | {D} [A/S] Directive call to initiate SAR mapping event on a specified point of interest. |
MAP COMPLETE | {I} [A/S] Informative call that A/S radar completed mapping and waiting for the map to process / display. JONESING assumed. |
MAPPING | {I} Multifunction radar in an A/G mode. |
MARK |
|
MONITOR(ING) [GROUP or object] |
|
MUD [type with direction, range if able] |
|
MUSIC | {I} [A/A] Radar electronic deceptive jamming. |
NAILS [direction] |
|
NAKED | {I} [A/A] No radar warning receiver indications. |
RAYGUN [position, heading, altitude] |
|
SHIFT [direction] | {D} [A/S] [AIR-MAR] Shift laser, IR, radar, device energy, or aim point. NOTE: Can be used to shift from the offset position onto the target. Also used during multi-aircraft attack to shift laser energy or target assignments. |
SINGER [type, direction] | {I} [EW] Radar warning receiver indication of SAM launch. See MUD and DIRT. |
SNAPLOCK [BRAA] | {I} [A/A] Informative call indicating fighter has obtained a radar contact inside briefed threat range with BEAM, FLANK, or HOT aspect and is unable to complete sanitization responsibilities implying ownership. A SNAPLOCK call should be responded to with BRAA. |
SNIFF [type] | {I} [A/A] [EW] Passive sensor indication of a radar emitter. |
SORT |
|
SORTED | {I} [A/A] [A/S] [AIR-MAR] Sort responsibility within a GROUP has been met. |
SPARKLE |
|
SPIKE(D) [direction] | {I} [A/A] [S/A] Radar warning receiver indication of an AI threat in track or launch. |
SPOT |
|
STROBE(S) [bearing] | {I} [A/A] Radar indication(s) of noise jamming. |
TIED | {I} [A/A] Positive radar contact with element or aircraft. |
TOY | {I} [EW] high speed anti-radiation missile (HARM) targeting system (HTS) pod. |
B.10 Avionics/Datalink Codes
Avionics/Datalink codes describe communications, interrogations, identification, and datalink systems and their states. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Avionics/Datalink Brevity Code |
Definition |
---|---|
[system] BENT | {I} System indicated is inoperative. Cancelled by SWEET. |
[system] SICK | {I} System indicated is degraded or partially operative. Cancelled by SWEET. |
[system] SILENT (time) |
|
SOUR |
|
SWEET |
|
Systems | |
PARROT | IFF selective ID feature transponder. |
TIMBER | [EW] Link 16 Network. |
TOY | [EW] high speed anti-radiation missile (HARM) targeting system (HTS) pod. |
UNIFORM | Ultra-high frequency (UHF)/amplitude modulation (AM) radio. |
VICTOR | Very-high frequency (VHF)/amplitude modulation (AM) radio. |
*PRIME/PRI | Primary radio frequency. UHF if UHF/VHF. UHF1 if UHF1/UHF2. |
*AUX | Auxiliary radio frequency. VHF if UHF/VHF. UHF2 if UHF1/UHF2 |
Directives | |
FENCE [IN/OUT] | {D} Set cockpit switches as appropriate before entering or exiting the combat area. |
FLASH [system] |
|
INTERROGATE | {D} [A/A] [S/S] [AIR-MAR] [MAR-MAR] Interrogate the designated contact of the IFF mode indicated. |
SQUAWK [mode, code] | {D or I} [A/A] Operate IFF/selective ID feature as indicated or IFF or selective ID feature is operating as indicated. |
SQUAWKING [mode number] | {I} [A/A] [S/A] BOGEY is responding with an IFF or selective ID feature mode or code other than that prescribed by the air tasking order or ID criteria. |
STRANGLE [system] | {D} [A/A] [S/A] Turn off system indicated (e.g., STRANGLE PARROT). |
TOGGLE [system] | {D} Execute the briefed setting change on specified system. |
ZAP | {R} Request for data link information. |
B.11 Clearance Codes
Clearance codes have significant potential for miscommunication. This is because there are phases of test execution when a third-party is primarily responsible for clearance (often critical phases such as engine start, taxiing, takeoff, departure, aerial refueling, approach, and landing). There are other phases of test execution where the test team must decide and clarify who is responsible for clearance. The specifics of the test point should be the primary consideration, including how static or dynamic the point is.
Clearance Brevity Code |
Definition | Flight Test Context |
---|---|---|
CLEARED◬ | {D} Requested action is authorized. NOTE: Engaged support roles not established or transferred. |
Test point pacing ONLY. DO NOT SAY “CLEARED” WHEN A/C IS ABOUT TO TAXI, TAKE THE RUNWAY, OR LAND. The “cleared” word is reserved in those situations for the controlling agency (ground, tower, etc.). Don’t get your aircrew violated because they acted without clearance from the controlling agency! |
CLEARED HOT◬ | {D} [A/S] Term used by a joint terminal attack controller (JTAC) / forward air controller (airborne) (FAC(A)) during Type 1 and 2 CAS terminal attack control when granting weapons release clearance to an aircraft attacking specific target. | |
CONTINUE | {D} Continue present maneuver, does not imply a change in clearance to engage or expend ordnance. | VERY USEFUL. By replying to an aircrew query with “CONTINUE”, you are indicating that you are aware of the situation, you’ve taken it into consideration, and they can safely, securely, effectively, and efficiently proceed with the current course of action. |
CONTINUE DRY | {D} [A/S] Continue present maneuver, ordnance release not authorized. Used to provide approval to aircraft to continue the pass without expending ordnance during Type 1, 2, or 3 control. (JTAC must use “Type 3, CONTINUE DRY” for dry Type 3 control). NOTE: Simulated weapons deliveries may be performed. |
From clearance authority. |
PRESS◬ |
|
Not typically used in flight test conduct, but a very common term in informal settings. |
PUSH [channel] | {D} Switch to designated frequency; no acknowledgment required. | Not for test conductor to say, but the flight lead is directing the flight to change frequencies, so follow along. |
RESET | {D} [A/A] [S/A] [SO] Proceed to a prebriefed position or area of operations. | Start over, per the brief. |
RESUME | {D} [A/A] Resume last formation, route, or mission ordered. | If test point was paused, resume at last step. |
ROGER◬ | {I} Radio transmission received; does not indicate compliance or reaction. | One of the more abused brevity codes. Only indicates that you heard, nothing more. “ROGER, COPY” is redundant, as is “ROGER, WILCO.” |
ROLEX [+/- time] | {I} [A/A] [A/S] Timeline adjustment in minutes for entire mission; always referenced from original preplanned mission execution time. “Plus” means later; “minus” means earlier. |
Often used when delays have offset briefed mission times. |
SAUNTER | {D} Fly at best endurance. | Used when test is on hold. |
SKIP IT | {D} Directive call for a specific platform to not engage the indicated track. Usually followed with further directions. | Used to veto aircrew suggestion or to tell aircrew NOT TO PICKLE. |
UNABLE | {I} Cannot comply as requested or directed. | Used to indicate inability to comply. |
WEAPONS [status] | {D or I} Weapons control status. Fire only: 1. FREE: At targets not identified as FRIENDLY IAW current ROE. 2. TIGHT: At targets positively identified as HOSTILE IAW current ROE. 3. HOLD\SAFE: In self-defense or in response to a formal order. NOTE: NATO uses WEAPONS to determine munitions available or remaining similar to WHAT STATE. |
B.12 Flight Condition Codes
Flight Condition codes provide low-fidelity generalizations of altitude and airspeed. They can be very useful when tight tolerances and databands are not required, but a general condition is desired. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
Flight Condition Brevity Code |
Definition |
---|---|
Speed | |
VERY FAST | {I} [A/A] [S/A] Target speed greater than 900 knots ground speed or Mach 1.5. |
FAST | {I} [A/A] Target speed of 600–900 knots ground speed or Mach 1.0 to 1.5. |
SLOW | {I} [A/A] [S/A] Target with ground speed of 100–250 knots. |
VERY SLOW | {I} [A/A] [S/A] Target speed less than 100 knots. |
Altitude | |
HIGH | {I} [A/A] [S/A] CONTACT is greater than 40,000 ft mean sea level. |
LOW | {I} [A/A] A CONTACT less than 5,000 ft above ground level. |
B.13 Rules of Engagement & Identification Codes
Rules of Engagement (ROE) & Identification (ID) codes provide characterizations of the friend/foe status, as well as free/restrained weapons engagements can be. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.
ROE & ID Brevity Code |
Definition |
---|---|
Discussion | |
BOGEY DOPE | {R} [A/A] [S/A] Request for information on indicated or closest GROUP in BRAA format (with appropriate fill-ins). |
DECLARE | {R} [A/A] [S/A] [AIR-MAR] Inquiry as to the ID of a specified track(s), target(s), or correlated GROUP. Responses include: FRIENDLY, BOGEY, BANDIT, HOSTILE, NEUTRAL, UNABLE, CLEAN, or FURBALL. Full positional data (BULLSEYE) or TRACK NUMBER must accompany responses. |
ID |
|
Descriptions in order of FRIENDLY to HOSTILE | |
FRIENDLY | {I} A positively identified FRIENDLY aircraft, ship, spacecraft, or ground position. |
CHICK(S) | {I} Term used to denote FRIENDLY aircraft on the safe flight or mission.. |
PRINT [type] | {I} [A/A] Valid noncooperative target recognition reply. |
PAINT(S) | {I} [A/A] [AIR-MAR] [MAR-MAR] An interrogated GROUP or radar contact that is responding with any of the specified IFF, or selective ID feature modes and correct codes established for the ID criteria. |
BOGEY | {I} [A/A] [S/A] [SO] A CONTACT whose identity is unknown. |
SPADES | {I} [A/A] [S/A] [AIR-MAR] An interrogated GROUP or radar contact that lacks all of the air tasking order (or equivalent) IFF or selective ID feature modes and codes required for the ID criteria. |
OUTLAW | {I} [A/A] CONTACT has met point of origin criteria for ROE. Point of Origin means that the contact came from a geographic location identified as hostile. |
SUSPECT | {I} [SO] An identity applied to a track that is potentially hostile because of its characteristics, behavior, origin, or nationality. |
BANDIT |
|
STALKER | {I} [SO] A BANDIT with counterspace capability that has significantly refined orbital parameters required to engage a high value asset. |
HOSTILE | {I} A contact identified as enemy upon which clearance to fire is authorized IAW theater rules of engagement. WARNING: This use of HOSTILE is as a brevity term for air engagements and should not be confused with the same term in tactical data link identification. |